Sculpting & Texturing a Stylized Witch
Guillaume Mahieu shared the stylized character workflow in ZBrush, Blender, and Substance Painter. Introduction Hey! My name is Guillaume Mahieu. I’m 25 and I’m from Belgium. I’m currently working in...
View ArticleModeling a Cyberpunk 3D Character
Antonio Sánchez did a breakdown of his Cyberpunk Yakuza character made with ZBrush, 3ds Max, Marvelous Designer, and Substance Painter. Introduction My name is Antonio Sánchez, although my nickname is...
View ArticleDark Priestess: Body Sculpting, Clothes, Texturing
Victor Petersson did a breakdown of his character Narcissism Priest made with ZBrush, Marvelous Designer, and Substance Painter. Introduction My name is Victor Petersson, I am a freelance character...
View ArticleRecreating a Scene from Bioshock
Ray Rivera talked about the way he worked on his Bioshock-inspired environment in UE4, Modo, and Substance Painter at Game Art Institute. Introduction My name is Ray Rivera, I’m a digital designer from...
View ArticleTerra Cotta Floor – Generator in Substance
Dominik Uhl has shared a terra cotta floor tile generator (fully commented graph) based on a substance he did some time ago. The file allows to adjust the overall color variation, turn off or on...
View ArticleMaking a Valkyrie: Armor, Feathers, Materials
Jose Antonio De La Hera Gilarranz shared the production details of his character Valkyrie made in ZBrush, Maya, Mari, and Substance Painter. Introduction Hello everyone! My name is Jose Antonio De La...
View ArticleWorking on King Arthur Props in ZBrush & Substance
Hatim Mandarwala participated in King Arthur ArtStation Challenge and talked about the props created for it: the Tomb of Arthur, Lancelot’s Helm, and Solomon’s Ship. Introduction Hi all! My name is...
View ArticleMerlin in 3D: Face Textures and Rendering
Adrienne Lange shared some tips and talked about difficulties with skin texturing and color choice during the creation of her version of Merlin. Introduction Hi, my name is Adrienne Lange, and I’m a...
View ArticleFFVII Tifa Reimagining: Character Production Guide
Dylan Kowalski talked about his version of the legendary character and shared his workflow of creating hair and skin shaders. Introduction My name is Dylan Kowalski, 24 y.o. freelance character artist...
View ArticleTips for Mech Design in Blender
Kevin Skok did a breakdown of his Bismuth Security Mech project made with Blender and Substance Painter and gave recommendations to hard-surface artists. Introduction Hi! I’m Kevin Skok and I’m a 3D...
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