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Sculpting & Texturing a Stylized Witch

Guillaume Mahieu shared the stylized character workflow in ZBrush, Blender, and Substance Painter. Introduction Hey! My name is Guillaume Mahieu. I’m 25 and I’m from Belgium. I’m currently working in...

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Modeling a Cyberpunk 3D Character

Antonio Sánchez did a breakdown of his Cyberpunk Yakuza character made with ZBrush, 3ds Max, Marvelous Designer, and Substance Painter. Introduction My name is Antonio Sánchez, although my nickname is...

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Dark Priestess: Body Sculpting, Clothes, Texturing

Victor Petersson did a breakdown of his character Narcissism Priest made with ZBrush, Marvelous Designer, and Substance Painter. Introduction My name is Victor Petersson, I am a freelance character...

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Recreating a Scene from Bioshock

Ray Rivera talked about the way he worked on his Bioshock-inspired environment in UE4, Modo, and Substance Painter at Game Art Institute. Introduction My name is Ray Rivera, I’m a digital designer from...

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Terra Cotta Floor – Generator in Substance

Dominik Uhl has shared a terra cotta floor tile generator (fully commented graph) based on a substance he did some time ago. The file allows to adjust the overall color variation, turn off or on...

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Making a Valkyrie: Armor, Feathers, Materials

Jose Antonio De La Hera Gilarranz shared the production details of his character Valkyrie made in ZBrush, Maya, Mari, and Substance Painter. Introduction Hello everyone! My name is Jose Antonio De La...

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Working on King Arthur Props in ZBrush & Substance

Hatim Mandarwala participated in King Arthur ArtStation Challenge and talked about the props created for it: the Tomb of Arthur, Lancelot’s Helm, and Solomon’s Ship. Introduction Hi all! My name is...

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Merlin in 3D: Face Textures and Rendering

Adrienne Lange shared some tips and talked about difficulties with skin texturing and color choice during the creation of her version of Merlin. Introduction Hi, my name is Adrienne Lange, and I’m a...

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FFVII Tifa Reimagining: Character Production Guide

Dylan Kowalski talked about his version of the legendary character and shared his workflow of creating hair and skin shaders. Introduction My name is Dylan Kowalski, 24 y.o. freelance character artist...

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Tips for Mech Design in Blender

Kevin Skok did a breakdown of his Bismuth Security Mech project made with Blender and Substance Painter and gave recommendations to hard-surface artists. Introduction Hi! I’m Kevin Skok and I’m a 3D...

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